A decade ago I moved from making videogames for small screens and mobile into those that take place in real spaces: cinemas, museums, libraries, castles, car-parks, city-wide, theme-parks…
I am a real-world game designer. This means I use to technology & design principles from my years in the games industry to build games that take place in the real world. As you can imagine I am having to rethink my ‘real-world’ focus a little given the current situation. #PIVOT!
10 years ago I switched my focus from online, console and mobile games into the real places. And originally, I used to say I build things at the intersection of games, theatre & technology but now I use the shorthand of saying – it’s a bit like Escape Rooms.
Speaking of which here’s an online Escape Game of mine you can play in your browser right now (oops I took that offline - I’ll replace that soon!) Who said I don’t make online things anymore 😉
The other two (A Moment of Madness & SCOOT) are projects that push Escape Games in slightly different directions.
Public spaces & historical content have led me into to the GLAM world – that’s Galleries, Libraries, Archives & Museums. While I’ve done a bunch of projects with the larger well-known museums, I’m also really interested in how I can help museums with less resources. My diymuseum.tech series of free tutorials is aimed at museums who want to create digital-things themselves. Here’s a few of the most popular ones:
Generally, people commission me to build them game-like things, tech-things or to run workshops – often based off the free versions that are already available. In the last year I’ve been helping people convert their real-world experiences (music, theatre, interactive) into something that works just as well online – keeping the magic of the live shared event.
Thanks for stopping by 🙂
Keywords: Collaborative | Real-world | Audio | Storytelling | Games | Interactive Fiction | EscapeGames
All these games are collaborative in nature & have a live actor behind the scenes.
A new interactive experience for children and their grandparents addressing the climate emergency
A New Immersive Outdoor Adventure Game for Birmingham
A 15-minute Saxon-themed educational game meets Escape Room
A political spy thriller where players are on a live stake-out in a public car park!
Taking the core elements of ‘A Moment of Madness’ & reimagining it for an online audience.
An online Escape Game where players must find the secret Ballantine Beer recipe during a dinner at a stately home
An online mystery game where players are investigating the disappearance of Jessica - working alongside Officer Malik.
Strategic board game meets tower-defence videogame with Escape Game-style puzzles.
Full Motion Video game which mixes Murder Mystery with Escape Game style puzzles - set in The Newark Museum of Art
A random collection of Digital Art Experiments from 2015-ish where I thought I might be a digital artist ;)
a 500 player 90 minute experience designed for Cinemas where players control the experience with lasers
THERE’S HUNDREDS MORE THINGS I PLANNED TO WRITE ABOUT…