Hi, I’m John Sear, a Real World Game Designer & Software Developer

Over a decade ago, I moved from making video games for home and mobile to creating experiences for real-world spaces like cinemas, theaters, museums, libraries, castles, and theme parks.

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Projects

All these games are collaborative in nature & have a live actor behind the scenes.

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Can You See Me Now?

Post-mortem of reimagining of ‘Can You See Me Now?’ for Blast Theory

Paddling Light - The Diviners

Immersive Experience on the Canalside

Third Space

Science Museum

Fame Game

A New Immersive Outdoor Adventure Game for Birmingham

Mercia

A 15-minute Saxon-themed educational game meets Escape Room

A Moment of Madness

A political spy thriller where players are on a live stake-out in a public car park!

AMOM Online

Taking the core elements of ‘A Moment of Madness’ & reimagining it for an online audience.

Escape From Ballantine House

An online Escape Game where players must find the secret Ballantine Beer recipe during a dinner at a stately home

Lost & Found

An online mystery game where players are investigating the disappearance of Jessica - working alongside Officer Malik.

SCOOT3

Strategic board game meets tower-defence videogame with Escape Game-style puzzles.

Who Killed Cynthia Conner

Full Motion Video game which mixes Murder Mystery with Escape Game style puzzles - set in The Newark Museum of Art

Digital Art Experiments

A random collection of Digital Art Experiments from 2015-ish where I thought I might be a digital artist ;)

renga

a 500 player 90 minute experience designed for Cinemas where players control the experience with lasers

Recent Posts

THERE’S HUNDREDS MORE THINGS I PLANNED TO WRITE ABOUT…

It’s 2025 already! How did that happen??? I was showing my website to someone at a networking event recently and was already feeling a little apprehensive - knowing I hadn’t updated my website since 2023! However, imagine my horror when the first page that popped open greeted me with a large 2021 logo! Turns out that my last proper update on my work was not even 2023 - but in fact 2021.

Punchdrunk are back after 8 years!

I’ve generally stopped writing about other immersive / interactive experiences that I’ve participated in. It’s hard enough to find time to write about my own projects! However, I absolutely have to make an exception for ‘The Burnt City’! I’ve been 3 times. Once to a preview and twice once it was officially open.

We’re incredibly fortunate in the UK to have the world leaders in large-scale immersive performance, Punchdrunk and even more fortunate that they finally have a new show: The Burnt City. It’s been 8 years since The Drowned Man (although technically they did Kabeiroi and The Third Day more recently but they are different types of experience).

A new interactive experience for children and their grandparents addressing the climate emergency

I know it’s not quite the end of 2021 - but realistically I’m not going to finish any more projects before the end of the year. And since I’m trying to take it a bit easier to catch up on business admin - this seemed the right time for this post!

Am I a Workaholic?

I’ve been very fortunate to mostly keep working during COVID. In fact, despite a small blip at the beginning of COVID - where a bunch of projects were cancelled - I’ve had too much work.

…and this time it’s online!

Back in 2019, we toured ‘A Moment of Madness’ to a number of UK festivals. AMoM is an immersive experience with live actors and Escape Game style puzzles where the players are on a stake-out in a multi-story car-park tracking politician Michael Makerson (just another politician with a closet full of scandals!).

We were hoping to bring it back in 2020/21 – but a worldwide pandemic got in the way of real-world experiences.  So, instead it has been re-imagined for the post-COVID world.

This blogpost discusses a Zoom-based Escape Game Experience developed in collaboration with Newark Museum of Art.

We built a one-hour experience that allowed large groups of players (50+) to work in small teams to solve puzzles related to the Ballantine House and it’s history.  The game has a single host (a member of the education team playing the character of maid or butler) that allows them to manage the entire experience. 

The game premiered at Newark Museum’s ‘Game On’ public community day where we ran 3 games with ~25 players in each game.  It attracted attendees from all over the world, not just Newark.  Overall, I’m delighted with what we produced as a team in just a month and the feedback from players was very positive.